AltME: Ann-Reply

Messages

Pekr
Oldes - great work, and kind of unexpected as well (from the public point of view, nowadays ppl know just a Ren-C, Atronix and Saphirion just died off, or so it seems).
Oldes - one honest quesiton, but maybe you will not want to answer publicly :-) What was the motivation to continue with R3, instead of trying to bring your stuff towards the Red? Is that Red's missing features, slow progress, or it is just that you already had some R3 code available, and also maybe C language related?
GiuseppeC
I have just approached Red-C for the because there are few things that I would like to see implemented in the Rebol world and Red has not the spirity of continuous experimenting while Ren-C has it. Red is more canonical.

Oldes
My motivation was to gain some C skills. And not to see Rebol dying and or mutating into Ren-C only. I was actively using Rebol2 and now also Rebol3 for building some of our games (and I should be doying it still).
Regarding Red, to be honest, I had a feeling that there was too many roosters in the Red yard. I still consider it to be a very interesting project anyway. If it would not be such a changing code base, I would port it to my Rebol3... but I have no time to follow all modifications at this moment and so it would be hard to keep it working.

Gregg
What do you mean by "roosters"?
Oldes
Nothing bad. I've just had a feeling that I had too many refused requests.. it was said to me, that I can work on own fork, so I do. It's just not Red at this moment. Because to be honest, I'm not good enough to deal with the very inner parts and don't have time to learn everything.
(I mean inner parts of Red - like native code emiters)
Oldes
Btw.. when thinking about it.. "rooster" could be a good mascote for Red :) Something like:
https://m.media-amazon.com/images/I/51U5AoFOadL._AC_SX466_.jpg
Oldes
My another motivation was to lower the number of Rebol issues (before 10 years anniversary of Rebol opensourcing)... but I'm not stack on devil's number >:-)
https://github.com/Oldes/Rebol-issues/issues
Gregg
Thanks for explaining. OSS is difficult, when trying to balance being open to contributions while maintaining a clear vision and conceptual integrity.
I've been thinking about Red Panda as a mascot. Roosters do signal the start of a new day though. :^)
WiseGenius
A "red rooster" would be very wierd for me since here in Australia there's a very well known fast food restaurant called Red Rooster.
Gregg
Uniqueness is hard to find.
Oldes
It was not meant seriously.. world is full off chicken logos.

GiuseppeC
You are doing great work on REBOL3. Maybe I have already asked this but is there an ANDROID version with GUI?

Henrik
Oldes, again, thanks for your work. I am wondering what it takes to bring it as close to R2/View in completeness as possible, so end users can have the true R2 experience of one complete package in one executable, like the old days.

Oldes
No Android.. sorry.. I'm more interested in making a production tool instead. And I'm definitely interested in making some sort of View.. but I don't expect it should be fully compatible with R2. I was already experimenting with Blend2D, which is better and modern AGG,
https://github.com/Oldes/Rebol3-Blend2D/ and in the Windows version there is still some minimal View available... so I can for example display an image like: `view make image! 600x600`. But it's still a lot of work to get it done for all 3 main systems and I'm now very limited with available time.
Oldes
Btw... Henrik, I was following your discussion about compiled draw in Red's Gitter channel and I have same opinion as you.. I think it is a good way to have procompiled gui widgets with defined inputs and outputs. But maybe it's better to get it somehow working in the old way.
(I mean better to start with the old way and than with optimizations)

Last message posted 109 weeks ago.