AltME: Ann-Reply

Messages

Henrik
Oldes, I think in general that it makes sense to design draw code, so that you are not drip feeding your super fast draw engine by mistake. That is what is happening in Red. It can't go any faster than the parser allows. Parse element -> draw call, parse element -> draw call, cannot be fast.
But, that is a longer topic.

GiuseppeC
REBOL on Atari 2600: LOL!

Kaj
No drip-feeding the draw engine there :-)
It "races the beam": it draws the television display scanline by scanline in real-time, 50 to 60 times per second, on an 8-bit CPU running slightly over 1 MHz, on a machine with 128 bytes of RAM

Bo
That's impressive!
Do you have any demo videos?
Kaj
Thanks! No videos yet, but it's not hard to install an emulator and run the ROM file
I use this one for the Atari 8-bit XEX files:

Marco
@Oldes What are the differences between base, bulk and core versions of your R3 ?

Arnold
I guess Rebol on the Atari is just too shocking for that community. No too many reactions on the news.
Kaj
Not for 2600, but for the classic 8-bit I'm getting a lot of good responses and assistance
The 2600 scene is split between assembly and one specialised BASIC implementation, so they're not used to programming languages
The 8-bit was always a programmer's paradise, with many languages

eFishAnt
MicroCenter has shelves stocked with Ataris.  I'm going to make a trip today to talk to David who is the MAC expert and was the Amiga expert, and still works there to get the drift on this.
Kaj
Oh, which models?
The new VCS?

Oldes
@marco Bulk contains almost everything, Base almost nothing and Core something inbetween.

GiuseppeC
@oldes: I have seen you have implemented munge on Rebol3. Which varsion have you used as source?

Last message posted 112 weeks ago.