David den Haring said that they are integrating OpenGL into Rebol3 natively. That sounds exciting!
I can imagine an amazing OpenGL dialect.
Maarten
Quick question: what are the possblie actor types for a networking scheme? Can you define an actor subtype yourself. As an example, we seem to have lost the list function on network ports.
Maarten, here are my notes regarding port/scheme actors:
(Warning, slightly long.)
"Port actions":
create [port] delete [port] open [port /new /read /write /seek /allow] close [port] read [port /part length /seek index /string /lines] write [port data /part length /seek index /append /allow access /lines] open? [port] query [port /mode field] modify [target field value] update [port] rename [port to]
Port actions can be used not only with port!s, but also with port specs (everything make port! accepts: url! block! object! word!) In this case, `make port!` will be called with the spec first, and then the corresponding actor is called with the freshly created port!.
"Series actions":
append at back change clear copy find empty? head head? index? insert length? next past? pick poke remove select skip tail tail? take
I think I also put that, or a slight variation of it, on the rebol.net Wiki once. Unfortunately that's still offline.