"GDI is hardware accelerated on Windows XP, and accelerated on Windows 7 when the Desktop Window Manager is running and a WDDM 1.1 driver is in use. Direct2D is hardware accelerated on almost any WDDM driver and regardless of whether DWM is in use. On Vista, GDI will always render on the CPU."
On Windows 7: " For example, text rendering, BitBlts, AlphaBlend, TransparentBlt, and StretchBlt are all accelerated in these cases."
"Cyphre's remark in Brno - how many usefull widgets are there in the OS anyway?" This is my concern too. Anyone have a link to a widget list on windows and mac. How cross platform will/can Red view be?
Well, the cross-platformness is not my worry in fact. Most probably I would prefer, if my Android app feels like being an android app. The same for Windows. But I would definitely like to have some nice draw-like engine, to allow for custom content.
I want to write once deploy anywhere. I do not have time to rewrite sections of code for each platform. WebApp + phoneagap give me that...I just hate web dev....I want red dev.
"How cross platform will/can Red view be?" We'll support more widgets than the default set Rebol/View gives you, though not in the first Red/View version. This is what we aim for desktop platforms (with a good part of them also available on mobile platforms):
SWT is hitting the native api widget set on windows and mac the same way you plan or is this an example list?
A customizable requester system would really be nice as well, not just for obtaining new information but also for presenting existing info/states. As I have stated previously, Henrik's VEK was pretty good at this.
SWT uses the native API GUI.
Alan: both. :-) Though, our list won't exactly match, but it should be very close.
Face/edge seems to gone in R3 GUI, what happened to it? As the feature been moved elsewhere?